Define the project
Choose a story, image or simple game-prototype concept. Set a purpose, an audience and boundaries for how AI will help.
Ages 12–18
AI can help develop a project. Students learn to remain responsible for its ideas, evidence and impact, from the first draft to explaining their decisions.
LEARNING BY DOING
Choose a story, image or simple game-prototype concept. Set a purpose, an audience and boundaries for how AI will help.
Review a generated draft, identify a claim or assumption to check, and improve the result through human decisions.
Present the concept, describe what was changed and distinguish the student’s contribution from AI assistance.
A project concept or early draft with an explanation of the student’s decisions. The session prioritizes reasoning over a finished product.
For ages 12–14, use structured prompts and shared critique. For ages 15–18, explore source quality, authorship and project decisions in greater depth.
No personal or confidential data in prompts. Tool access follows school rules and provider age requirements; demonstrations remain available without student accounts.